Willard Phule, on 08 July 2014 - 12:31 PM, said:
What I meant by "the nature" of the LBX is similar to what you see on the JM6-DD builds with six MGs. At short/medium range, the cluster pretty much hits the same location, more or less, and if the armor is already gone...it goes internal. Every "pellet" has a chance of causing a critical. As opposed to, say, a medium laser....if it goes internal, it has one chance of causing a critical.
Every pellet does have a chance to crit, but each crit they do is relatively small. They had to receive artificially boosted crit chance, artificially boosted crit damage (both of which MGs also recieved to make them playable), and the general bonus internal damage from crit damage to even be very good for it. Conversely a IS AC10 shell only gets a single crit chance, but will completely destroy any component it gets a crit on (assuming the component
can be destroyed), aside from an AC20. Since each crit chance can potentially result in 3 crits, it has the capacity to completely destroy 3 separate components in a single hit.
This is not BT, and a crit is not always a destroyed component.
Also, you are wrong about the lasers. Lasers in MWO may fire a single beam graphically, but in the code it's multiple shots, or ticks, spread out over the duration of the beam, each doing a portion of the total damage. Each of those ticks has a completely separate chance to crit, the damage of any crits being based on the damage of the tick, not the total damage of the beam.
But my response was to your claim that "... LBX [has] increased critical chance. That's why,
in BT, the LBX cannot use the TC when firing cluster munitions." You specifically state that increased crit chance was the reason for the non-interaction of cluster rounds and TCs in TT. That claim is wrong, regardless of whether any equipment in MWO conforms to TT, LBX, TC, or any other.